Dear Passengers is developed and published by FLEXUS, a Kyiv studio founded in 2020 with 70+ staff, making its first Steam release.
Dear Passengers Developer: Who Is FLEXUS and What It Built Before
Quick answer: Dear Passengers is developed and published by the same company, FLEXUS, the name registered on Steam in all capitals. FLEXUS is a Kyiv-based studio founded in 2020 that says on its own website it has more than 70 staff and over 300 million downloads across 150-plus countries. Dear Passengers is its first PC and Steam release; everything it shipped before this was mobile.

Who Is the Dear Passengers Developer?
Two fields on a Steam page answer the core question, and both name the same studio. Developer and publisher are not split between a funding side and a making side here, which usually means the studio is carrying the project itself.
| Field | Value | Source |
|---|---|---|
| Developer | FLEXUS | Steam store page and app details API |
| Publisher | FLEXUS | Steam store page and app details API |
| Registered name | FLEXUS, all caps, not an abbreviation | Steam registry entry |
| Brand spellings | Flexus, FLEXUS Games | Official website and YouTube channel |
| Headquarters | Kyiv, Ukraine | Studio website |
| Founded | 2020 | Studio website |
| Team size | 70+ people | Studio website |
| Lifetime downloads | 300M+ across 150+ countries | Studio's own website, self-reported |
| Support contact | [email protected] | Steam store page |
Official source: FLEXUS official studio website
Treat the download figure as a company claim, not an audited number. It comes from the studio's own About page, and no independent source has verified it. The same page is where the Kyiv location, the 2020 founding date and the 70-plus headcount come from.
What FLEXUS Has Shipped Before
FLEXUS has a track record, but not on Steam. Its catalogue is mobile-first, casual and hybrid-casual work built around short sessions and ad-supported free-to-play models, and the studio's official site is the only place those titles are catalogued together.
| Prior title | Kind of game | Notes |
|---|---|---|
| Tower Craft | Tower-building idler | Listed on the official studio site |
| Mow My Lawn | Lawn-mowing ASMR game | The studio calls it the game that set the trend in its genre |
| Dye Hard | Arena paint-fighting game | Described by GamesRadar+ as a diet Splatoon |
| Train Miner | Idle and action hybrid | Kotaku's write-up spells it Train Minder; the studio site says Train Miner |
Per-title install counts are deliberately absent from that table. The studio website displays large install numbers, but the page layout does not let a reader tie a specific number to a specific game, so no single-title figure is verifiable. The only reliable aggregate is the 300M-plus lifetime download claim above.
The Studio's First Steam Release
Dear Passengers is the first PC game from a studio with no Steam history, and the press picked up on exactly that. Kotaku's July 14, 2026 article introduced FLEXUS as a Ukrainian mobile maker taking its first PC shot. GamesRadar+ built its September 21, 2026 story around the same contrast, noting that a developer with no games on Steam now holds the store's third-most-wishlisted position.
| Milestone | Date | Source |
|---|---|---|
| Main trailer published | July 13, 2026 | Official FLEXUS Games YouTube channel |
| First mainstream coverage | July 14, 2026 | Kotaku |
| 500,000+ wishlists | July 15, 2026 | dev.ua interview with founder Semen Kozyura |
| 2,000,000 wishlists, Steam Top 6 | July 31, 2026 | Official Steam news post |
| Third most-wishlisted game on Steam | September 5, 2026, reported September 21, 2026 | Official X account, covered by GamesRadar+ |
Those are wishlist counts, not sales, and the game has never been on sale. The full chain with dates and sources sits on our how to wishlist on Steam page.
The Founder and the Studio's Philosophy
Semyon Kozyura is the founder and the person who has spoken publicly about the project. Reporting also renders his first name as Semen Kozyura, so both spellings appear in coverage of the studio.
| Statement | Who and when | Source |
|---|---|---|
| "Sometimes feelings matter more than metrics" | Semyon Kozyura, on an earlier mobile hit | Pocket Gamer interview, cited by Kotaku on July 14, 2026 |
| "We are preparing a demo for Gamescom... We will release a public demo a little later." | Semen Kozyura, exclusive comment | dev.ua, July 15, 2026 |
| The team builds for the moment "when you laugh with your friends, not quit the game in anger" | Studio statement quoted from LinkedIn | dev.ua |
That first quote frames how the studio reads success, and it lines up with the co-op comedy pitch of Dear Passengers. The second is the only first-hand word that exists about a playable build, which is why our price and release coverage both point back to it whenever the question of access comes up.
Coverage renders the founder's first name as both Semyon and Semen Kozyura, and both refer to the same person. If you are citing him, keep whichever spelling the source you are quoting uses rather than silently standardising it.
Which Outlets Have Actually Covered the Studio
Press coverage is thin by design in a pre-launch window, so knowing who has written what helps you weigh any claim you read elsewhere.
| Outlet | Date | What it established |
|---|---|---|
| Kotaku | July 14, 2026 | First mainstream piece; introduced FLEXUS as a Ukrainian mobile maker taking a first PC shot |
| dev.ua | July 15, 2026 | Exclusive founder comment on a planned public demo |
| Insider Gaming | July 21, 2026 | Quoted the official Discord FAQ on undecided platforms |
| GamesRadar+ | September 21, 2026 | Wishlist chart position and the studio's lack of Steam history |
| Pocket Gamer | Interview coverage | The founder's metrics-versus-feelings line |
Among major Western outlets, only Kotaku and GamesRadar+ have published formal news stories about the game itself, which means most of what circulates is repackaged from those pieces or from the studio's own posts. Verify any studio statistic you see against the official site before repeating it.
What the Developer Has Not Confirmed Yet
A studio page full of history does not fill the gaps on the store page. Several facts players want are still unannounced as of September 27, 2026.
| Question | Status |
|---|---|
| Exact release date | Not announced; Steam says planned release date 2026 |
| Price | Not announced; no purchase block on the store page |
| Platforms beyond Windows on Steam | Not confirmed; the official Discord FAQ says platforms are still being decided |
| Maximum players in co-op | Not announced |
| Public demo | Not available; no signup form or access window |
| Game Pass or any subscription service | No information published |
The honest summary is that FLEXUS has published a lot of promotion and very little product information. For the studio side of the story, the official site is the reference; for the game side, start with what is Dear Passengers.
That mix is unusual. A studio with seven years of mobile releases normally arrives on Steam with a store page full of dates, editions and platform badges, and this one arrived with a trailer and a wishlist counter. The upside is that every confirmed fact is easy to check against a single official page. The downside is that the unknowns are not small details: price, date, player count and platforms are all still open questions, which is exactly why this site separates confirmed facts from expectations page by page.
FAQ
Who develops Dear Passengers?
FLEXUS. The same name is listed as both developer and publisher on the Steam store page, and the studio runs the official website, YouTube channel and social accounts for the game.
Is FLEXUS a new studio?
No. It was founded in 2020 in Kyiv, Ukraine, and describes a team of more than 70 people. What is new is the platform: Dear Passengers is its first PC and Steam release after a run of mobile titles.
Has FLEXUS released anything on Steam before?
No. GamesRadar+ reported on September 21, 2026 that FLEXUS has never released a game on Steam, which is part of why its wishlist ranking drew attention.
Is Dear Passengers published by a bigger company?
No third-party publisher is listed. FLEXUS occupies both the developer and publisher fields on Steam, so it is self-publishing the game.
Is the studio's 300 million download figure verified?
It is a self-reported number from the studio's own website. No independent audit has confirmed it, and the site does not break it down per title, so quote it as a company claim.
Where is the company based?
In Kyiv, Ukraine, according to its official website. Reporting on the studio and its founder comes from Ukrainian tech media as well as the Western outlets listed above.
Can I contact the developer directly?
Yes. The Steam page lists [email protected] as the support address, and the studio also runs a public Discord server linked from the store page.
Related Guides
More Dear Passengers Guides
Dear Passengers system requirements are published as minimum specs only: Windows 10, Core i5, 8 GB RAM, GTX 1060. Recommended specs are not announced yet.
Dear Passengers is an unreleased airline co-op game by FLEXUS. See its official premise, key features, genres and launch status.
Dear Passengers has no confirmed Xbox, PS5 or Switch version. Only Windows on Steam is locked in as of September 27, 2026.
